All-In Podcast
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Adam Foroughi, Applovin CEO: Surviving a 92% Drawdown, Ads as ML 1.0 & the $50B Game Ad Market

All-In Podcast · 20 September 2026 · 23m · 2 Egleze moments
Adam Foroughi, Applovin CEO: Surviving a 92% Drawdown, Ads as ML 1.0 & the $50B Game Ad Market ▶

What happened in this episode?

AppLovin CEO Adam Foroughi outlines how the company positions itself as an advertising platform embedded in the mobile gaming ecosystem, which he estimates at roughly $50bn in annual ad spend. He says AppLovin previously disclosed $11bn of yearly spend on its own platform and claims the business has grown about 60% year-on-year since, implying a run-rate around $20bn.

Foroughi argues that advertising systems were an early, profitable proving ground for machine learning (“ML 1.0”), and describes AppLovin’s shift from regression models to deep learning (“ML 2.0”) as a major driver of improved ad performance. He distinguishes between “bottom-of-funnel” search ads—where he expects large language model interfaces to compete directly with Google’s search business—and “discovery” advertising, which he says creates new demand by showing users products they were not actively seeking.

On capital markets, Foroughi recounts AppLovin’s post-IPO volatility: he says the firm’s market capitalisation fell to about $3.8bn in 2022 despite generating roughly $1bn in EBITDA that year. He says the company responded by reducing investor engagement and launching aggressive buybacks, repurchasing about $6bn of stock and retiring 20–25% of shares. He also describes internal culture measures during the drawdown, including performance-based equity awards.

He addresses privacy regulation in broad terms, arguing that clearer rules help technology companies adapt, while maintaining consumers prefer relevant ads. He also says AppLovin bought and later sold game studios, describing the acquisitions as a way to obtain training data for early models.

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Programme
All-In Podcast
Published
20 September 2026
Duration
23m
Original episode
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Egleze verifies the speaker, source and timestamp for each linked moment. Unless a moment is explicitly marked independently verified, statements remain attributed claims by the named speaker rather than established facts.

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2 moments from this episode

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01
AI & Tech

AppLovin CEO Adam Foroughi says mobile gaming ad spend is $50bn

Adam Foroughi · at 1:37 · Attributed speaker claim
"We disclosed last January, so nearly two years ago, that on our own platform, there was 11 billion a year of ad spend. Since then, we've grown 60% year-over-year roughly. And so, if you gross that up to a nice round number today, you get 20 billion."

Adam Foroughi says AppLovin previously disclosed about $11bn a year of ad spend on its platform and claims the business has grown roughly 60% year on year since then, which he extrapolates to about $20bn today. He adds that, including other ad companies in mobile gaming, he would estimate about $50bn a year for the wider ecosystem.

02
AI & Tech

AppLovin CEO Adam Foroughi says game studios were bought for AI training data

Adam Foroughi · at 17:52 · Attributed speaker claim
"Yeah, we we sold all those games. We bought them originally as a data play. We when we built our first deep learning model, we needed to have data to train it and game studios don't tend to want to share data to third party companies."

Adam Foroughi says AppLovin acquired mobile game studios mainly to secure data to train its first deep-learning advertising model. He argues outside studios were reluctant to share data with third-party adtech firms. He says AppLovin later sold the studios after the model succeeded and partners began working with it.